8 Wii games that made great use of motion controls
The original codename for the Nintendo Wii was the Revolution, in that the console was meant to change the way people played video games. The system’s Wii Remote motion-sensing technology offered a potential new level of immersion.
Unfortunately, given the platform’s success, it would be met with a deluge of shovelware that would use the Wii’s unique control scheme for simple waggle commands, ensuring sore wrists. Some Wii games, however, did the Wii Controller justice, creating unique experiences not found on any other console at the time. Some of these games are worth revisiting even today.
8 The Conduit Players allowed to play their way
One of the ways the Wii pointer controls have opened up new potential is in precision aiming in first-person shooters. Being able to simply aim and shoot enemies with a simple gesture adds a new level of skill, provided the system’s detection bar is set up correctly.
The Conduit didn’t necessarily do anything that previous Wii shooters hadn’t. Instead, it offered an obscene level of control customization options, from pointer sensitivity to the area pointing the Wii Remote that would spin the camera. It was designed so that anyone can play the game in the most comfortable way for them. This game is worthy of a Switch port.
seven more heroes Was a brawler with attitude
With Nintendo as a kid-friendly brand, there weren’t really many M-Rated titles on its systems. Fortunately, more heroes tap the Wii to shake things up a bit. The game follows the jaw-dropping Otaku Travis Touchdown as he fights through the ranks of the deadliest assassins using his trusty beam katana.
The gameplay strikes the right balance between traditional controls and motion controls. To strike enemies, players press a button while tilting the Wii Remote up and down to adjust Travis’ aim. Sometimes a prompt will appear to hit opponents with a swing of the remote. In addition, through gestures with the Wii Remote and Nunchuk, it is possible to suplex rivals with a professional wrestling move.
6 Wii Sports Complex Was a paradise island
The Wii promised revolutionary motion controls. Unfortunately, the technology was not there yet. With the dawn of the Wii Motion Plus expansion for the Wii Remote, individual motion controls were finally possible.
Wii Sports Complex fulfilled the Wii’s original promise, bringing precise controls to its compilation of mini-games, including table tennis and sword fighting, as well as playing fetch with an adorable virtual puppy. Another mini-game allowed players to position the Wii Remote to steer a small plane as it flew around the Wii Sports Resort island, almost in homage to Nintendo’s Pilot Wings games.
5 Breaking up made us feel good
This game is from the franchise that gave rise to the infamous phrase “Don’t cross streams”. With the release of Ghostbusters: The Video Game On PS3, Xbox 360 and PC, developer Red Fly Studio has created a unique Ghostbusting experience tailored to the Wii’s pointer and motion controls.
Using the Wii Remote as ghost hunters‘ the particle beam is a no-brainer. Once the ghosts are weakened enough, they can be knocked down with a few hits and then directed to a containment unit. If that wasn’t enough, two friends could play together in co-op mode. Busting has never been so enjoyable.
4 Holding the Wii Remote in Harry Potter and the Half-Blood Prince Was Magic
Many devoted fans of Harry Potter have long dreamed of receiving their letter inviting them to attend Hogwarts School of Witchcraft and Wizardry. In the meantime, players will have to make do with the many Harry Potter video games. Harry Potter and the Half-Blood Prince for the Wii is not one to miss.
As the Boy Who Lived, aspiring wizards and witches were able to explore all of Hogwarts, not only casting spells, but also attending potions classes. With the Wii Remote, dueling other students was as easy as flicking the Wii Remote, and different moves produced different results. In order to pour the right ingredients into a concoction, you had to physically tilt the Wii Remote to pour the vials, but not too much or it would rise in a puff of smoke.
3 Prince of Persia, the forgotten sands Took the prince to new heights
An unfortunate trend for the Wii was for cross-platform game developers to create a watered-down version of the platform that was inferior in almost every way to its sister versions. Instead, Ubisoft Quebec has gone above and beyond with the Wii’s latest 3D entry in the Prince of Persia franchise, Prince of Persia, the forgotten sands for the Wii, and created a unique story and gameplay experience that made it an engaging experience.
Throughout the game, players are aided in their journey by a mischievous genius, essentially Cortana from the Prince. Using the Wii Remote’s pointer, she could manipulate the environment to help the prince navigate it. She could freeze waterfalls to create pillars for the Prince to climb, place handholds along the walls for him to grab onto, or rotate panels on the walls to solve puzzles. She could even play a role in combat, freezing enemies to give the prince a fighting chance. We could almost forgive the Prince for his emo phase with Warrior Oin.
2 Red Steel 2 slices and dice
One of the Wii’s launch titles was a game from Ubisoft called red steel, a first-person shooter game that involved taking on the Yakuza. One of the main selling points was the use of the Wii Remote as a samurai sword in one-on-one combat. Unfortunately, it didn’t work as well as hoped.
This is where his sequel, Red Steel 2, came into play. Using the Wii Motion Plus, the game delivered the kind of sword-power fantasy that its predecessor promised. As a samurai cowboy in a Japanese-flavored Western town, you could slash, stab, and throw enemies through the air with a katana. The whole package has also been presented in a sleek cel-shaded art style which some say is the predecessor of GearBox. Borderlands Games.
1 Star Wars: The Force Unleashed Brings Out the Dark Side
The first things star wars Fans asked when it came to the Wii Remote: “Can I use it as a lightsaber?” The Wii version of Star Wars: The Force Unleashedwhich put players in the shoes of Vader’s secret apprentice, Starkiller, answered that question.
While lightsaber control wasn’t 1-to-1 precision with the Wii Remote, it was the ultimate experience for those who wanted to unleash their dark side. Swinging the Wii Remote like a lightsaber is a blast. By holding down a button and tilting the Wii Remote sideways, Starkiller would be able to deflect laser blasts. The Nunchuk accessory also got in on the action. Flipping it would send out a surge of Force, and tilting it up and down would smash enemies to the ground, creating a fun game of “Stop hitting yourself.”
AFTER: What the Wii U did better than the Switch