All Tales From The Yawning Portal Adventures, Ranked

There’s a lot of content for Dungeon & Dragons, from sourcebooks for new player character customization to adventures and campaigns for DMs to run. Tales From The Yawning Portal is a collection of adventures. Unlike Candlekeep Mysteries, which includes all of the original adventures, Tales From The Yawning Portal brings old adventures from previous D&D editions to life.

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From dangerous tombs to battles against giants, there’s a lot of variety in this book. There are experiences for players of different skill levels, and each adventure comes with suggestions on how to slip the story into any setting. This makes it easy to run these adventures as one-off quests or fully integrate them into an ongoing campaign. Some of the adventures are better than others, so here are the seven ranked.

7 Tomb of Horrors


D&D Tales From The Yawning Portal - Entrance to the Tomb of Horrors - A fighter listening through a locked door
Tales of the Gaping Portal via Wizards of the Coast / Locked Door by Olga Drebas

Tomb Of Horrors is designed for very high level players and is considered a survival challenge. The adventure was originally released in 1978 and is not story driven at all. Your players will hear the legend of the tomb: A Demilich rules the labyrinthine crypt which contains vast treasures and magical items. There is no real threat to the world outside of this tomb. There would be no consequences if players decided to ignore this crypt. Just a vague reference to a potential reward is the only hook provided.

There are implacable traps in every piece of this adventure. It can be fun to see how many characters the party tries to reach the end of this dungeon. But a large part of the adventure depends mainly on the ability of your players to perform their perception tests. There are limited monsters in the tomb for combat nor many role-playing opportunities. The Tomb of Horrors can be a bit grueling to traverse.

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6 The Forge of Fury


D&D Tales From The Yawning Portal - The Forge Of Fury Cover Art - Animated Painting
The Forge of Fury Cover by Todd Lockwood / Animated Table by Corey Trego-Erdner

The Forge Of Fury was originally released in 2000 and is designed for third level players, who will complete the adventure towards the fifth level. Khundrukar is a dwarven fortress that was brutally overrun by orcs. The original dwarven clan that owned the fortress were renowned for their extraordinary blades, forged in anger. Ever since the orcs defeated them, the fortress has been home to various dangerous creatures and civilizations.

The adventure is not the most exciting but follows a classic linear narrative. The book provides a few different storylines to inspire the party to find this fortress, perhaps the most important lead being to defeat orc raiders terrorizing a nearby mining town. The party will venture deeper and deeper into the fortress, battling the Orcs and Duergar, before eventually reaching the Black Lake below the fortress. This adventure is classic dungeon crawling, even ending in a dragon fight.

5 The Sunless Citadel


D&D Tales From The Yawning Portal - The Sunless Citadel Cover - Dragon Sculpture
The Sunless Citadel cover art by Todd Lockwood / Tales from the Gaping Portal Art via Wizards Of The Coast

As with all adventures in this book, you can place the Sunless Citadel in any setting. It could even be slotted into a realm of dread if desired. The original adventure was released in 2000 and is suitable for first to third level players. This adventure has a simple story that may be more suitable for new players. The group will hear tales of a mysterious fruit that grants vigor and health sold by nearby goblins. The book also provides additional plot hooks to get the group investigating. They will eventually stumble upon the Sunless Citadel, a once proud fortress that has long since crumbled.

The adventure is classic dungeon crawling, just like the Forge Of Fury. What makes Sunless Citadel better is that it gives players a bit more agency in their approach to adventure. They will encounter both a kobold lair and a goblin lair, giving them plenty of opportunities to play a part in the game or just fight. There’s also a pretty exciting and unique final battle that works well for low-level players.

4 The hidden shrine of Tamoachan


D&D Tales From The Yawning Portal - Tamoachan's Hidden Sanctuary - Gibbering Mouther - Oxomoco
Gibberish by Cory Trego-Erdner / Oxomoco by Olga Drebas

The Hidden Shrine of Tamoachan is suitable for fifth level players and was first released in 1980. This adventure involves venturing into an ancient ruined city to find a hidden shrine believed to be dedicated to a vampire god of the underworld . It’s an intriguing setup for an adventure, though there’s not much storyline to follow beyond that.

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This adventure is full of unique monsters to encounter along the way, like a mummified centaur and a chatterbox. Along with this, there are many unique puzzles and traps for the group to navigate through the journey. That makes for quite a thrilling adventure, even if the reward isn’t the most thrilling. It is a unique setting full of surprises for the pleasure of the party.

3 White Plume Mountain


D&D Tales From The Yawning Portal - White Plume Mountain - Terraced Aquarium - Hall of Geysers and Chains
Tales of the Gaping Portal Art via Wizards Of The Coast

White Plume Mountain was originally released in 1979 and is designed for players of eight levels. There is more history with this adventure than in some of the previous ones. Three powerful weapons have been stolen from the kingdom and a challenge has been issued for those who wish to find them. A powerful wizard hidden in the White Plume Mountain has set up elaborate puzzles and challenges for your party to face. From obstacle courses to an elaborate aquarium, there are plenty of unique sets throughout.

The adventure is only let down by its finale, as the mysterious wizard behind it all doesn’t even show up to congratulate or confront the heroes. So you’ll probably want to rewrite that last part to add one crucial final moment to this fantastic quest.

2 Death to Thay


D&D Tales From The Yawning Portal - Dead In Thay Cover Art - The Doomvault
Cover of Dead In Thay by Tyler Jacobson / Tales From The Yawning Portal Art Via Wizards Of The Coast

Dead In Thay is suitable for players between the ninth and eleventh levels. It was originally written in 2014 and is designed to be a tribute to extensive dungeon crawls. A rebel red wizard has tasked your party with entering the Doomvault and attempting to destroy the phylacteries (storage of life forces) of several evil and dangerous Lychs. There is a lot at stake in this mission, and players must act quickly but tactically. The Doomvault itself is truly diverse, with different areas drawn from other worlds. These include forests, predator pools, laboratories, etc. This keeps players on their toes throughout.

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There are also opportunities for social encounters, as your players will have chances to influence NPCs on their side of the fight. This is great for giving your players more agency as they find the best way to navigate this huge vault. With alert systems and increased security appearing based on player actions, you can sometimes play this adventure like a heist movie.

1 against the giants


D&D Tales From The Yawning Portal - Against the Giants - The Guardian - A frozen half-elf
The Guardian and the Frozen Half-Elf by Cory Trego-Erdner

Against The Giants is actually three classic adventures combined into one epic campaign. The separate adventures were released in 1978 and then combined in 1981. The adventures are suitable for level 11 adventurers, and they will always face a daunting challenge. Your players are first tasked with taking down a group of giants who have started working together. The party must first face a hill giant, followed by a frost giant and a fire giant.

Giants provide very deadly encounters for your players, especially if they fight too many at once. This adventure requires a more tactical approach from the party, and they are given many ways to navigate each mini-adventure. Against The Giants is an exceptional campaign that increases the difficulty more and more with each stage. It’s a classic adventure that still holds up well today. Against The Giants is a must have game for your next epic quest.

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