Growth and share of the digital games market by 2028

Pune, Nov. 10, 2022 (GLOBE NEWSWIRE) — Digital games market report is knowledge and experience shared by industry experts to make right decisions for manufacturers, new entrants and related businesses in the industry chain. The report includes a global study with key market players, near future growth, revenue and market share, past and future challenges and opportunities.

The Digital Games Market report offers segmentation by product type, application, regional breakdown, market size, volume, and value. This report delivered the key development plans, such as innovative trends and expansions, product portfolio strengthening, mergers and acquisitions, collaborations, new product invention and geographic expansion, undertaken by these participants for maintain their presence.

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A video game is an electronic game that includes a video device for human interaction with the user interface of the game. PC monitor, mobile screen and television are used as the video device. The electronic systems used to play video games are called platforms. The different platforms include PCs, consoles, TVs, mobile devices, and others. Different types of games are available for different gaming platforms. Video games are available in two formats: digital and physical. The physical format is one in which the game is played with the use of a physical disc. While the digital format is the one in which the game is played after downloading and does not require any physical disc to play.

The global digital games market size is expected to reach USD 560190 million by 2028, from USD 190430 million in 2021, at a CAGR of 16.4% during the period 2022-2028.

Geographic segmentation: –

  • North America
  • Europe
  • Asia Pacific
  • South America
  • The Middle East and Africa

According to a study by an independent research company in the 110 largest countries in the world, in 2013, approximately 18.75% of the population are active gamers and 2.4 billion are Internet users. Moreover, China alone has 180 million active gamers, which almost equals the number of active gamers in Western Europe. Rising disposable income in developing countries such as India and China is expected to fuel the growth rate of the digital games market. The increase in disposable income allows the client to spend more money.

Key players in the global market include:-

  • Interactive Behavior
  • ActivisionBlizzard
  • Asobo studio
  • CCP
  • Changyou
  • Cryptic Studios
  • 4A games
  • gambling house
  • electronic arts
  • gamelion
  • Konami
  • Microsoft
  • Nexon
  • Rovio Entertainment
  • Ubisoft Entertainment
  • Warner Bros.
  • Lego
  • GungHo Entertainment

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Segmentation by types:-

Segmentation by Applications:-

COVID-19 and Russo-Ukrainian War Influence Analysis:-

Readers of the section will understand how the digital games market scenario has changed across the world during the pandemic, post-pandemic and Russian-Ukrainian war. The study is carried out keeping in mind the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import and the production.

To understand how COVID-19 / the impact of the Russia-Ukraine war covered at –

Reasons to buy this report:-

  • This report stays up to date with the integration of new technologies, features and the latest market developments
  • This report helps stakeholders understand the influence of COVID-19 and the Russian-Ukrainian war on the digital games industry.
  • This report helps stakeholders better understand which regions to target in the world
  • This report helps stakeholders better understand end-user perception of digital gaming adoption.
  • This report helps stakeholders to identify some of the key players in the Digital Games market and understand their valuable contributions.

Table of Content of Digital Gaming Market Research Report:-

1 Presentation of the report

2 Global Growth Trends

3 Competition Landscape by Key Players

4 Digital Games Breakdown Data by Type

5 Digital Games Breakdown Data by Application

6 North America


8 Asia-Pacific

9 Latin America

10 Middle East and Africa

11 key player profiles

12 analysts’ views/conclusions

13 Appendix

13.1 Research methodology

13.1.1 Methodology/Research Approach

13.1.2 Source of data

13.2 Disclaimer

13.3 Author details

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